Virtual reconstruction of an ancient piece

Authors

  • Melinda Majoros Budapest University of Technology and Economics, Department of Machine and Product Design
  • Eszter Varga Budapest University of Technology and Economics, Department of Machine and Product Design
  • Attila Piros Budapest University of Technology and Economics, Department of Machine and Product Design https://orcid.org/0000-0002-0829-8062

DOI:

https://doi.org/10.32972/dms.2013.004

Keywords:

geometry reconstruction, texture mapping, visualization method

Abstract

Our research topic is to present how to remake the original geometry and the visualization of a 16th century piece in CAD system. This article gives an overview, which introduce a complex method we used to create solid body from a scanned point cloud, on which different virtual simulations can be carried out. For the solution of the task we have developed a method for creating a surface texture, which is capable of displaying photo-realistic virtual models as well. The process itself innovative and novel, which can be used in varied places and it can also facilitate the manual restoration procedure.

References

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Liu, S.-Wang, C. C. L. (2010): Orienting unorganized points for surface reconstruction. Computers & Graphics 34 (2010), ELSEVIER, pp. 209-218. https://doi.org/10.1016/j.cag.2010.03.003

Alberts, C. A. (2004): Surface reconstruction from scan paths. Future Generation Computer Systems 20 (2004), ELSEVIER, pp. 1285-1298. https://doi.org/10.1016/j.future.2004.05.022

Sotoodeh, S.-Gruen, A.-Hanusch, T.: Integration of structured light and digital camera image data for the 3D reconstruction of an ancient globe. ISPRS Congress Beijing 2008 conference, Beijing, China, 2008. July 3-11, pp. 367-372.

De Reu, J.-Plets, G.-Verhoeven, G.-Bats, M.-Herremans, D.-Clercq, W. D. (2012): Towards a three-dimensional cost-effective registration of the archaeological heritage. Journal of Archaeological Science (2012) https://doi.org/10.1016/j.jas.2012.08.040

Koutsoudis, A.-Pavlidis, G.-Arnaoutoglou, F.-Tsiafakis, D.-Chamzas, C. (2007): Qp: A tool for generating 3D models of ancient Greek pottery. Journal of Archaeological Science (2009) https://doi.org/10.1016/j.culher.2008.07.012

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Published

2026-10-20

How to Cite

Majoros, M., Varga, E., & Piros, A. (2026). Virtual reconstruction of an ancient piece. Design of Machines and Structures, 3(1), 33–38. https://doi.org/10.32972/dms.2013.004