Egyszerűsített voxel alapú vizualizáció

Authors

  • Péter Mileff University of Miskolc
  • Judit Dudra Bay Zoltán Foundation

Keywords:

voxel based rasterisation, software rendering, optimization

Abstract

The voxel-based technology was already present at the early years of the computer visualization. The technique was used and almost exclusively confined to the field of medical image synthesis. Due to the continuous development of the central processing unit and the graphics hardware, today its role has increased again. It comes to the fore mainly at the field of computer games due to its specific characteristics. This publication shows a simplified visualization model and algorithm, which is able to rasterise smaller, maybe animated voxel sets effectively with some visual compromises. The aim of this approach is not to create photorealistic visual content, but provide a simple and well suited alternative solution for computer games and other graphics oriented applications.

Downloads

Published

2014-09-30